Migration
A game inspired by old internet-era flash games! Control a fish making their way through a dangerous, 2D ocean! Every death allows you to upgrade one of the fish's characteristics.
Controls: Up/Down or W/S to control the fish.
Hunger decreases over time: Refill it by eating food!
The rhombuses are speed boosters---but the faster you go, the more food you'll need.
A simple game made over seven days. The entire project was done from scratch, except for the BGM, which is Sea at Night by Evgeny Bardyuzha (Here), and a Crunch sound effect from Freesound (Here).
Development log
- Changed to be web embed3 days ago
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